Take-Two Interactive Software. has been granted a patent for a method that alters a computer game’s virtual world based on players’ real-world locations. The method involves detecting player presence through various inputs and adjusting the game state accordingly, enhancing the interactive experience. GlobalData’s report on Take-Two Interactive Software gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Take-Two Interactive Software, Video game monitoring was a key innovation area identified from patents. Take-Two Interactive Software's grant share as of June 2024 was 76%. Grant share is based on the ratio of number of grants to total number of patents.

Changing virtual game worlds based on players' real-world locations

Source: United States Patent and Trademark Office (USPTO). Credit: Take-Two Interactive Software Inc

The patent US12029985B2 outlines a method and system for enhancing player interaction in computer-implemented games by detecting player presence at a physical location through multiple inputs. The method involves assigning reliability weights to these inputs, which helps in accurately determining the presence of players. The system can also detect additional players based on communications received from them. Once player presence is established, the game state can be altered automatically by computer processors, allowing for dynamic changes in the virtual environment based on real-world interactions.

Further claims detail the process of refining input reliability through historical analysis, which can influence the weight assigned to each input. The method allows for various game state changes, such as transferring virtual items between players, unlocking features tied to real-world items, and binding real-world items to player devices. Additionally, the system can enhance player characters' abilities or states based on these interactions, potentially affecting gameplay outcomes. The patent also includes provisions for transaction fees related to virtual item transfers and mechanisms to weaken player characters based on real-world item usage, thereby integrating real-world actions into the gaming experience.

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GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.