GoPro had one patents in metaverse during Q4 2023. The patent filed by GoPro Inc in Q4 2023 involves systems, apparatus, and methods for transferring motion between different media. It combines two videos shot simultaneously to create a higher-resolution frame interpolated video, which can be used for slow motion footage, higher frame rate applications like virtual reality, or adding realistic motion blur effects in post-processing. The post-processing device uses motion data from high-speed video to interpolate frames of low-speed video, resulting in low-speed interpolated video. GlobalData’s report on GoPro gives a 360-degreee view of the company including its patenting strategy. Buy the report here.

GoPro grant share with metaverse as a theme is 0% in Q4 2023. Grant share is based on the ratio of number of grants to total number of patents.

Recent Patents

Application: Methods and apparatus for motion transfer between different media (Patent ID: US20230368333A1)

The patent filed by GoPro Inc. describes systems, apparatus, and methods for transferring motion between different media by combining two videos shot simultaneously to produce a higher-resolution frame interpolated video. This interpolated video can be used for slow-motion footage, higher frame rate applications like virtual reality, or to add a realistic motion blur effect in post-processing. The post-processing device receives high-speed video from a high-speed camera and low-speed video from a low-speed camera, using motion data from the high-speed video to interpolate frames of low-speed video, resulting in low-speed interpolated video.

The method and apparatus outlined in the patent involve obtaining frames from two videos, determining motion vectors, applying these vectors to generate extrapolated frames, and blending them to create interpolated frames. Optical flow is performed to determine offsets, which are then applied to the frames. The apparatus also synchronizes frames from different videos, calculates motion vectors, and generates extrapolated frames based on synchronized frames, spatial offsets, and motion vectors. The resulting interpolated frames have a higher resolution and frame rate, making them suitable for various applications such as virtual reality. The patent also details the use of parallax differences to determine spatial offsets between frames from different cameras.

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