Take-Two Interactive Software has filed a patent for a method of providing virtual items based on location-based actions in a computer-implemented game. The method involves receiving an indication of a player’s performance of a location-based action and adding a virtual item to the player’s inventory, which can be used within the game. GlobalData’s report on Take-Two Interactive Software gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Take-Two Interactive Software, Video game monitoring was a key innovation area identified from patents. Take-Two Interactive Software's grant share as of September 2023 was 77%. Grant share is based on the ratio of number of grants to total number of patents.

Method of providing virtual items based on location-based actions

Source: United States Patent and Trademark Office (USPTO). Credit: Take-Two Interactive Software Inc

A recently filed patent (Publication Number: US20230226442A1) describes a method for adding virtual items to a player's inventory in a computer-implemented game based on their performance of location-based actions. The patent outlines a process that involves receiving an indication of a player's performance of a location-based action in the game and subsequently adding a virtual item to the player's inventory. This virtual item can then be used by the player character within the game.

The method described in the patent aims to enhance the gaming experience by incorporating real-world actions into the virtual environment. By allowing players to perform location-based actions and rewarding them with virtual items, the patent seeks to provide an interactive and immersive gameplay experience.

The patent does not provide specific details about the types of location-based actions or virtual items involved. However, it suggests that the virtual items added to the player's inventory can be utilized within the computer-implemented game by the player character. This implies that the virtual items may have various functions or abilities that can be utilized by the player to enhance their gameplay or progress further in the game.

Overall, this patent introduces a method for integrating location-based actions into a computer-implemented game and rewarding players with virtual items. While the patent does not delve into the technical implementation or specific examples, it presents a concept that could potentially enhance the gaming experience by bridging the gap between the real world and the virtual world.

To know more about GlobalData’s detailed insights on Take-Two Interactive Software, buy the report here.

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GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.