Koei Tecmo had 24 patents in gaming during Q1 2024. The patent filed by Koei Tecmo Holdings Co Ltd in Q1 2024 involves a game control program stored in a computer-readable medium for a video game where characters battle in a three-dimensional virtual space. The program includes determining if a character has received a specific attack and controlling the character to perform a knockback move towards their own troop in response. GlobalData’s report on Koei Tecmo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

Koei Tecmo grant share with gaming as a theme is 70% in Q1 2024. Grant share is based on the ratio of number of grants to total number of patents.

Recent Patents

Application: Non-transitory computer-readable recording medium having stored therein game control program, game control method, and information processing apparatus (Patent ID: US20240075387A1)

The patent filed by Koei Tecmo Holdings Co Ltd. describes a game control program stored in a computer-readable medium for a video game where characters battle in a three-dimensional virtual space. The program determines if a character has been attacked and controls the character to perform a specific move towards their troop in response to the attack. The move can include knockback, blow off, or warp, and the distance of the move varies based on the ratio of characters in the surrounding region. Additionally, the program calculates damage levels based on the ratio of characters in the troop to which the characters belong.

The patent also includes methods and apparatus for controlling the video game, determining attack reception, and inflicting damage based on the position of the character in the virtual space. The move control unit directs the character to move towards their troop after receiving an attack, with the distance of the move varying depending on the character's position in relation to their troop. The patent covers various types of attacks, such as contact, contactless, direct, or indirect attacks, and provides a detailed system for managing character interactions and troop dynamics within the game environment.

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GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.