Koei Tecmo has been granted a patent for a game processing method that involves displaying a virtual object and a game character in augmented reality. The method adjusts the virtual object’s position and orientation based on player input and hides the virtual object when the game character is shown. GlobalData’s report on Koei Tecmo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Koei Tecmo, Online game monetization was a key innovation area identified from patents. Koei Tecmo's grant share as of June 2024 was 65%. Grant share is based on the ratio of number of grants to total number of patents.

Augmented reality game processing method for virtual objects

Source: United States Patent and Trademark Office (USPTO). Credit: Koei Tecmo Holdings Co Ltd

The patent US11986728B2 outlines a game processing method designed for an information processing device that interacts with a display unit, which can be worn on a player's head. The method involves displaying a virtual object and adjusting its position and orientation to align with a real object in the player's environment, based on player input. Additionally, the system displays a virtual game character that is positioned to coincide with the adjusted virtual object. Notably, the virtual object is hidden when the game character is displayed, enhancing the immersive experience. The claims also detail the ability to adjust the virtual object's position relative to real-world seat objects and to select different types of virtual objects, which can influence the character's posture and actions.

Further claims expand on the functionality by allowing the registration of the adjusted positions and orientations of virtual objects, which can then dictate the actions of the virtual game character. The method also includes provisions for selecting the type of virtual object and setting the character's posture accordingly. The patent emphasizes the integration of real and virtual elements, enabling a more interactive gaming experience. The non-transitory recording medium associated with the patent stores a game program that facilitates these processes, ensuring that the information processing device can execute the described methods effectively.

To know more about GlobalData’s detailed insights on Koei Tecmo, buy the report here.

Data Insights

From

The gold standard of business intelligence.

Blending expert knowledge with cutting-edge technology, GlobalData’s unrivalled proprietary data will enable you to decode what’s happening in your market. You can make better informed decisions and gain a future-proof advantage over your competitors.

GlobalData

GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.